Sunday, March 3, 2013

Chapter 5 -- Developing a Global Vision





Unknown | Sunday, March 03, 2013 | 0 Comments





Tencent not only focus on WeChat‘s(instant massager app) development in mainland China, they also has plans for the oversea market in 2012. First, through the operation of the capital level, Tencent bought the share of Korea KaKao Company, and own the share of 13.54%. The investment amount is $ 63 million. In addition, Tencent released a new App especially for the Indonesia market. It called Qute. According to the market research, the users of Qute have over one million in July, 2012. What’s interesting is that KaKao announced to offcially enter into Indoesia market. Basic on the partnership between Tencent and KaKao, Qute and KaKao, even Tencent will become competitors.
 

Except for QQ and WeChat, Tencent Games is one of the main products of Tencent. In 2012, The UP2012 Tencent game annual conference, Tencent announced that they had obtained the global agent aoperating rights of Korean action new game called Sura. Sura is not only the first online game Tencent obtained as an international agent, it is also the first step Tencent plans for its own company’s development for global stage. The road to oversea online game industry has gradual expansion since 2004 in China. But always the patents of the R & D manufacturers rely on copyright export business model. But always the patents of the R & D manufacturers rely on copyright export business model. But because of the patents of the R & D manufacturers, we rely on copyright export business model. Until recent year, China inline game industry has received their harvest on their way of global market. Such as Shengda company bought a U.S online company and changed it into a community online game. They also established North America branch in 2010.

Researcher said, Tencent hands in Korea NSE Company action new game force to global market, this move will bring broader development of Tencent game business. Even though I never play this game Sura before, I did research some of the picture from the game. It has a rich oriental color screen, smooth combat experience and strategy changing battle model. Both players and media were pay attention on this game before it released. At the same time, there are comments that the Sura with darken style and the character style settings also tend to be the trend of globalization. The game has strong scalability and with room for adjustment to meet the preferences of the different players of the global market. So that it will meet the requirement of global promotion. Beside in Korea and China, America and Euro will have large market people will love this game.

But before that, in 2011, Tencent had planned for the way of global market. Tencent acquired the majority stake of U.S. online game company Riot Games. They did so is to pave the way for the future development in North America, Russia, Southeast Asia, India and many countries in the world. More than that, Tencent purchased ZAM game site made by ​​Europe and the United States. They obtained the market analysis and global top plug production.

Even though oversea market has a bigger stage, China never stand on the world’s top rank of online games. Chinese online game operators always stick to the local market. Overseer market is attractive, but still Chinese operators are looking for the strategy of world partnership global operations. Because they believe that Chinese online games technology hasn’t mature and perfect. If company rushes into global market individually, fail and lost money are the only result they will receive.

 

 

 
 

 


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Chapter 5 -- Developing a Global Vision

Written on Sunday, March 03, 2013 by Unknown



Tencent not only focus on WeChat‘s(instant massager app) development in mainland China, they also has plans for the oversea market in 2012. First, through the operation of the capital level, Tencent bought the share of Korea KaKao Company, and own the share of 13.54%. The investment amount is $ 63 million. In addition, Tencent released a new App especially for the Indonesia market. It called Qute. According to the market research, the users of Qute have over one million in July, 2012. What’s interesting is that KaKao announced to offcially enter into Indoesia market. Basic on the partnership between Tencent and KaKao, Qute and KaKao, even Tencent will become competitors.
 

Except for QQ and WeChat, Tencent Games is one of the main products of Tencent. In 2012, The UP2012 Tencent game annual conference, Tencent announced that they had obtained the global agent aoperating rights of Korean action new game called Sura. Sura is not only the first online game Tencent obtained as an international agent, it is also the first step Tencent plans for its own company’s development for global stage. The road to oversea online game industry has gradual expansion since 2004 in China. But always the patents of the R & D manufacturers rely on copyright export business model. But always the patents of the R & D manufacturers rely on copyright export business model. But because of the patents of the R & D manufacturers, we rely on copyright export business model. Until recent year, China inline game industry has received their harvest on their way of global market. Such as Shengda company bought a U.S online company and changed it into a community online game. They also established North America branch in 2010.

Researcher said, Tencent hands in Korea NSE Company action new game force to global market, this move will bring broader development of Tencent game business. Even though I never play this game Sura before, I did research some of the picture from the game. It has a rich oriental color screen, smooth combat experience and strategy changing battle model. Both players and media were pay attention on this game before it released. At the same time, there are comments that the Sura with darken style and the character style settings also tend to be the trend of globalization. The game has strong scalability and with room for adjustment to meet the preferences of the different players of the global market. So that it will meet the requirement of global promotion. Beside in Korea and China, America and Euro will have large market people will love this game.

But before that, in 2011, Tencent had planned for the way of global market. Tencent acquired the majority stake of U.S. online game company Riot Games. They did so is to pave the way for the future development in North America, Russia, Southeast Asia, India and many countries in the world. More than that, Tencent purchased ZAM game site made by ​​Europe and the United States. They obtained the market analysis and global top plug production.

Even though oversea market has a bigger stage, China never stand on the world’s top rank of online games. Chinese online game operators always stick to the local market. Overseer market is attractive, but still Chinese operators are looking for the strategy of world partnership global operations. Because they believe that Chinese online games technology hasn’t mature and perfect. If company rushes into global market individually, fail and lost money are the only result they will receive.

 

 

 
 

 

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Chapter 5 -- Developing a Global Vision

Sunday, March 3, 2013 - - 0 Comments



Tencent not only focus on WeChat‘s(instant massager app) development in mainland China, they also has plans for the oversea market in 2012. First, through the operation of the capital level, Tencent bought the share of Korea KaKao Company, and own the share of 13.54%. The investment amount is $ 63 million. In addition, Tencent released a new App especially for the Indonesia market. It called Qute. According to the market research, the users of Qute have over one million in July, 2012. What’s interesting is that KaKao announced to offcially enter into Indoesia market. Basic on the partnership between Tencent and KaKao, Qute and KaKao, even Tencent will become competitors.
 

Except for QQ and WeChat, Tencent Games is one of the main products of Tencent. In 2012, The UP2012 Tencent game annual conference, Tencent announced that they had obtained the global agent aoperating rights of Korean action new game called Sura. Sura is not only the first online game Tencent obtained as an international agent, it is also the first step Tencent plans for its own company’s development for global stage. The road to oversea online game industry has gradual expansion since 2004 in China. But always the patents of the R & D manufacturers rely on copyright export business model. But always the patents of the R & D manufacturers rely on copyright export business model. But because of the patents of the R & D manufacturers, we rely on copyright export business model. Until recent year, China inline game industry has received their harvest on their way of global market. Such as Shengda company bought a U.S online company and changed it into a community online game. They also established North America branch in 2010.

Researcher said, Tencent hands in Korea NSE Company action new game force to global market, this move will bring broader development of Tencent game business. Even though I never play this game Sura before, I did research some of the picture from the game. It has a rich oriental color screen, smooth combat experience and strategy changing battle model. Both players and media were pay attention on this game before it released. At the same time, there are comments that the Sura with darken style and the character style settings also tend to be the trend of globalization. The game has strong scalability and with room for adjustment to meet the preferences of the different players of the global market. So that it will meet the requirement of global promotion. Beside in Korea and China, America and Euro will have large market people will love this game.

But before that, in 2011, Tencent had planned for the way of global market. Tencent acquired the majority stake of U.S. online game company Riot Games. They did so is to pave the way for the future development in North America, Russia, Southeast Asia, India and many countries in the world. More than that, Tencent purchased ZAM game site made by ​​Europe and the United States. They obtained the market analysis and global top plug production.

Even though oversea market has a bigger stage, China never stand on the world’s top rank of online games. Chinese online game operators always stick to the local market. Overseer market is attractive, but still Chinese operators are looking for the strategy of world partnership global operations. Because they believe that Chinese online games technology hasn’t mature and perfect. If company rushes into global market individually, fail and lost money are the only result they will receive.

 

 

 
 

 

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